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TEASING MEDIATeaser trailers for product, book and game launches
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Teaser trailers · Brighton

Teasers that land the reveal on the beat.

We cut 15, 30 and 60-second launch teasers for products, books, games and apps from the footage, artwork and screen captures you already have — with motion type, music beds cleared for ads, and every frame size the platforms ask for.

Rows of red seats in a darkened auditorium, a lit aisle running down the middle
TC 00:00:00:00
Three packages · £450 to £1,600
Teasers cut from your own footage
Three fixed packages
Two revision rounds included
No event filming, no ad buying

TC 00:00:04:12Six things the studio cuts

A teaser has one job: make someone want the thing before it exists for them. Everything we make serves that, at three fixed lengths.

15-second teasers

One idea, one reveal. We build to a single hit — the product turning to camera, the cover dropping in, the logo landing on the downbeat — and get out before the viewer can scroll.

30-second teasers

Room for a short arc: a cold open that sets a question, a turn around the midpoint, and a reveal that answers it. The length most launches end up choosing.

60-second launch trailers

A full build with title cards between the beats, rising music, a false ending if the material earns it, and an end card that holds long enough to be read.

Motion type and cards

Title cards, kinetic typography and end cards set in your own fonts and colours, animated to the music rather than dropped on top of it.

Music beds and sound design

Library music cleared for online and paid use, cut so the edit lands on the bar lines, then dressed with whooshes, hits and risers made for the picture.

Widescreen, square, vertical

Each teaser is reframed — not just cropped — for 16:9, 1:1 and 9:16, so the type stays inside the safe area and the reveal still reads on a phone.

TC 00:00:09:03The packages, on the timeline

Three lengths, three fixed prices, two optional extras. Pick the clip that fits the launch; the launch-teasers page sets out what each one can carry.

TC 00:00:15:20How the studio works

Teasing Media is a small edit studio in Brighton that does one kind of job: short launch teasers. We do not shoot, we do not buy media and we do not run campaigns. You bring the material — product footage, gameplay capture, cover art, app screens, renders — and we turn it into a teaser with a beginning, a turn and a reveal that lands on the music.

A job starts with your booking form and the files. Within two working days we send a beat sheet: a short written plan that lists every beat in order, how long it holds, which shot or card fills it, and where the music hits. You approve it or mark it up, and only then do we cut. The rough cut follows, then up to two rounds of revision notes, then a colour and sound pass that evens out footage from different sources and mixes the bed, the whooshes and the hits so nothing fights the voice of the piece.

The finished teaser goes out as three masters — widescreen 16:9, square 1:1 and vertical 9:16 — reframed by hand so the reveal and the type sit where each platform shows them. You also get a clean version without end card, so the date can be changed later without coming back to us.

We value tight cuts and honest timings. If your material cannot carry a 60-second trailer, we will say so and suggest the 30. If a deadline cannot be hit, you hear it at the beat-sheet stage, not the night before launch. We turn down jobs that need filming, jobs that need someone famous in them, and anything that asks us to promise an outcome no edit can control.

Prices are fixed per package and quoted in pounds sterling. Half is paid when you approve the beat sheet; the other half before the final files are released. The full rules are on the cancellations and refunds page.

Two camera operators lining up a shot with a rigged cinema camera in a kitchen
We cut what has already been shot — by you, your team or the people who made the product.

TC 00:00:21:08What we leave on the cutting-room floor

  • No event or wedding filming. We never send a camera to a location. Everything starts from material you already own.
  • No ad buying or campaign management. We hand over the files. Where they run, and how much is spent placing them, stays with you.
  • No promises of views or sales. A teaser can make a launch clearer and sharper. Nobody honest can tell you what it will do in numbers.
  • No celebrity voices or likenesses. No sound-alikes, no lookalikes, no famous faces dropped into the cut.

TC 00:00:26:15Questions before the first cut

What do you need from us?
Whatever already exists: product footage, screen recordings of the app or game, cover art, renders, photography, a logo file and your fonts. Add a paragraph on what the launch is and the single thing a viewer must remember. We tell you within two working days if anything is missing.
Can you work without footage?
Yes, as long as there is something to look at. Plenty of book and app teasers are cut entirely from artwork, stills and screen captures, moved with camera pushes, parallax and motion type. We do not shoot new footage, so if there is nothing visual at all we will say so before you pay anything.
How long does a teaser take?
From an approved beat sheet: five working days for a 15-second teaser, eight for a 30-second one and twelve for a 60-second launch trailer. Those figures assume you send revision notes within two working days of each cut.
Who owns the finished teaser?
You do. Once the balance is paid, the edit, the motion type we built for it and the export files are yours to use without limit. The music stays the property of its library; what you hold is the licence to use it inside this teaser.
Is the music cleared for ads?
Every bed comes from a library whose licence covers online video, social posts and paid advertising, worldwide and with no end date, for the teaser it was cut into. If you need broadcast television or cinema, tell us first — that is a different licence and we price it before we start.
Do you film events?
No. We do not film events, weddings or anything else on location. The studio only edits material you already have, which is why turnarounds are measured in working days rather than shoot dates.

TC 00:00:33:02Reach the edit suite

Mailbox

[email protected]
Every brief, file link and question goes here. Replies within two working days.

Studio hours

Monday to Friday, 9.30am to 6pm UK time. Cuts and notes are exchanged by email at any hour; we answer inside those hours.

Where we work

Brighton, East Sussex, England. Clients anywhere in the UK and beyond send files online; nothing needs a visit.

Book a teaser

Have the footage? Then you have a teaser.

Send the files and the launch date, pick a length, and the beat sheet lands within two working days.

Book a teaser